Skies of Fury

Game Genre

VR | WW2 | flying game | multiplayer | singleplayer

Platforms

Unknown

 

Release Date

Fridged

Tasks I cover(ed)

Logo design, concepts and various


Skies of Fury Logo

Less is more. For the Skies of Fury logo I went for something simple, but strong. There are a lot of logos with wings, so it needed to be different from the others.


UI Concepts

For this game, I developed several concepts that included background renders and illustrations as placeholders to visualize potential designs. Additionally, I designed icons for various elements within the game. The menus featured a green shade, which I intended to refine further had the project continued.


The Core of the Game

The core of this game would obviously be flying and dogfighting with planes. With the use of Milanote I created an overview of the selection of planes, weaponry and abilities. I included some links to the models that we could use, so the rest of the team could easily find those.