Awesome Asteroids

Game Genre

VR | shooter | flying game | space | Singleplayer

Platforms

PlayStation VR2, PlayStation VR

 

Release Date

21 February 2023

Tasks I cover(ed)

Logo design, gameplay ideas, PlayStation Content Pipeline and more


Awesome Asteroids Trailer


Awesome Asteroids Logo

For this game we wanted a logo with a retro look, but it still needed to look modern. After a lot of designs we ended up with the design as seen below. I tried a lot of colors and color combinations (some are not included on the overview), but we were sure we wanted to include orange, so we continued with those combinations. 


UI/HUD Design

We wanted to push out this game as fast as we could, so there wasn't a lot of time to work on finetuning or making things visually more appealing. One of the things I would've loved to redo is the UI. It didn't turn out the way I hoped it would. It was the idea to put a hologram shader on the UI, that way the (now way too simple looking) UI would be looking so much better.

This is one of the concepts I created for the UI. This is without any hologram shader effect that would be applied after implementation. You can see I tried several overlay effects on the different buttons. There are also several icon placeholders.


Trophy Icons

Below are the PlayStation Trophy icons I created for Awesome Asteroids.


Icons

In Awesome Asteroids you can collect several pickups, like ammo, eye-tracked weapons, missiles and more. All of those need icons. I designed these icons so that they could be extruded to be 3D icons. They would rotate in-game just like pickups in retro games.


Target Lock (HUD)

When selecting the missiles you will be able to lock-on targets. To know what you are locking onto a target lock indicator was needed. There are several designs I created as seen below.